Scaffolding cooperation in human groups with deep reinforcement learning

Kevin R. McKee, Andrea Tacchetti, Michiel Bakker, Jan Balaguer, Lucy Campbell-Gillingham, Richard Everett, & Matthew Botvinick

Abstract

Effective approaches to encouraging group cooperation are still an open challenge. Here we apply recent advances in deep learning to structure networks of human participants playing a group cooperation game. We leverage deep reinforcement learning and simulation methods to train a ‘social planner’ capable of making recommendations to create or break connections between group members. The strategy that it develops succeeds at encouraging pro-sociality in networks of human participants (N = 208 participants in 13 groups) playing for real monetary stakes. Under the social planner, groups finished the game with an average cooperation rate of 77.7%, compared with 42.8% in static networks (N = 176 in 11 groups). In contrast to prior strategies that separate defectors from cooperators (tested here with N = 384 in 24 groups), the social planner learns to take a conciliatory approach to defectors, encouraging them to act pro-socially by moving them to small highly cooperative neighbourhoods.


Venue

Nature Human Behaviour

Year

2023

Links

Nature

PsyArXiv